Monsters Merge

Monsters Merge


Once, there was a man with simple aspirations; he was just an average farmer. His life was simple, revolving around caring for his crops and maintaining his farm. However, an unexpected event dramatically changed his life. His seemingly serene sanctuary was invaded by unpleasant creatures – monsters. These monsters wreaked havoc and destroyed his entire crop, leaving his farm in ruins. It was as if the farmer had entered one of those intense BMX games where the player gets thrown into a chaotic and relentless world packed with enemies and challenges.

Rather than giving in to despair, the farmer demonstrated extraordinary resilience, much like a BMX rider who refuses to give up after a nasty fall. He decided to flip the script, turning what could be a significant setback into a unique opportunity. Just as players can adapt in BMX games, using various tricks and stunts to overcome obstacles, the farmer adapted to his new circumstances.

He captured these farm-ravaging monsters, building a new farm around these creatures. Much like the thrill found in playing BMX games, the farmer harnessed the thrill these monsters brought along. It was a clever plan, appealing to people's fascination with the unknown and unusual. Selling tickets to view the variety of monsters on his farm, the attractions became a unique spectacle, reminiscent of the powerful and unexpected moves one could pull off in BMX games.

To survive and prosper despite adversities, the farmer was determined to repurpose his farm. His objective was clear – he wanted to regain his status as a successful farmer – but, this time not by growing crops, but by showcasing fearsome monsters. He took the same dedicated approach as formidable contenders do in BMX games, always aiming for the top position.

The farmer's journey was indeed reminiscent of a player's tenacity and determination in BMX games, with life throwing relentless challenges and unexpected curveballs. Much like the captivating nature of BMX games, the farmer's story teaches us that when life throws you challenges, you adapt, be resourceful, and use what you have got to flip the situation to your advantage.

In the end, the farmer preserved just as tenacious players do in BMX games, refusing to back down when faced with adversity, seizing opportunities that would eventually lead him back to his single goal: becoming a successful farmer once more. Just as BMX games delight and keep us engaged with their twists and turns, life too continues to throw surprises our way, all of which can be handled with a bit of patience, determination, and innovation.


Control everything by clicking on the screen, mouse or finger. Connect identical monsters, buy or wait for monsters from the portal. buy upgrades and unlock all the monsters!

What are Browser Games

A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer.

Some browser games are also available as mobile apps, PC games, or on consoles. For users, the advantage of the browser version is not having to install the game; the browser automatically downloads the necessary content from the game's website. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps.

The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL enables more sophisticated graphics. On the back end, numerous server technologies can be used.

In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to Adobe Flash being shut down on December 31, 2020. Thousands of these games have been preserved by the Flashpoint project.

When the Internet first became widely available and initial web browsers with basic HTML support were released, the earliest browser games were similar to text-based Multi-User Dungeons (MUDs), minimizing interactions to what implemented through simple browser controls but supporting online interactions with other players through a basic client–server model.[6] One of the first known examples of a browser game was Earth 2025, first released in 1995. It featured only text but allowed players to interact and form alliances with other players of the game.