Alpha Guns

Alpha Guns


In a universe where the appeal of classic gameplay intertwines with modern mechanisms, Alpha Guns offers a unique battlefield experience. However, if you're looking for an alternative, you may want to look into the realm of online mahjong. Unlike Alpha Guns, online mahjong offers a different game strategy that revolves around tactical moves, sharp mental acuity, and a dash of luck.

Online mahjong, much like the adrenaline-packed environment of Alpha Guns, is a digital battlefield. However, instead of using guns to battle against an onslaught of enemies, you use tiles with various symbols to outsmart your online opponents. Much like being a fighter in Alpha Guns, you will need to utilize strategy, focus, and quick decision-making to navigate through the world of online mahjong.

The shift from a physical gun-toting fighter to a strategic tile-playing maestro may seem unusual. But trust me, the thrill you obtain from playing online mahjong can be just as exhilarating as mowing down row after row of enemies in Alpha Guns. Think about it: that feeling of elation as you lay out your perfect sequence of tiles, impeccably calculated and set up to lead you to victory, bears similar satisfaction to the dominating win of a gunfight.

Online mahjong, like Alpha Guns, also introduces you to powerful bosses and their enemy squads that will challenge you. But instead of enemy factions with firearms, you will face skilled players with years, possibly decades, of mahjong experience under their belt. It’s one move against another, one skill against the next, and it’s all about the strategic essence that sets the winning apart.

Indeed, the battlefield has changed. It's not about bullets and guns anymore; it's about tiles, sequences, and tactics. The weapon changes from firepower to intellectual power. The skill required evolves from swift reflexes to strategic planning and pattern recognition. The challenges won't be the waves of enemy troops but rather the formidable opponents who have mastered the ancient and yet eternally exciting game of mahjong.

In the world of online mahjong, you won't just be a fighter; you will be a thinker, a strategist, and a tactician. Your skills in the digital battlefield will determine your success on the mahjong table. So dare to embark on this new journey. Rediscover an ancient game in its new, digital avatar: online mahjong, a world where mind and strategy form the winning shot.


Target, Strategize and move ahead in the game. Follow on screen icons to shoot, jump and update arms in this adventurous path! Check Help for further instructions.

What are Browser Games

A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer.

Some browser games are also available as mobile apps, PC games, or on consoles. For users, the advantage of the browser version is not having to install the game; the browser automatically downloads the necessary content from the game's website. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps.

The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL enables more sophisticated graphics. On the back end, numerous server technologies can be used.

In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to Adobe Flash being shut down on December 31, 2020. Thousands of these games have been preserved by the Flashpoint project.

When the Internet first became widely available and initial web browsers with basic HTML support were released, the earliest browser games were similar to text-based Multi-User Dungeons (MUDs), minimizing interactions to what implemented through simple browser controls but supporting online interactions with other players through a basic client–server model.[6] One of the first known examples of a browser game was Earth 2025, first released in 1995. It featured only text but allowed players to interact and form alliances with other players of the game.