Match 3 games have captivated players around the world with their winning fusion of stimulating strategy and intuitive interface. In match 3 games, the fundamental rule is simple yet profound: when you combine two elements, you create a third. The more you play, the more fascinating combinations you're able to discover, creating a kind of interactive encyclopedia of elements that keeps players coming back for more.

The game mechanics of match 3 games are steeped in logic, offering players both a challenge and food for thought. In these games, every component has multiple layers of meaning. Take 'water' as an example, it can be viewed in its literal sense and also embody a broader metaphor for fluidity and adaptability, adding depth to the gameplay experience.

One enticing aspect of match 3 games is the powerful element of magic - a delightful blend of enchanting mystery and logic. The formulation of these games draws upon the ideologies of medieval European alchemists, supplemented and reimagined by modern game developers. This adherence to history provides players a unique insight into alchemical affairs, while maintaining the elements of surprise and discovery central to the gaming experience.

Another engaging aspect of match 3 games is the restriction on creating certain high-tech items. For example, in the game, you can create a mythical creature like a phoenix with your matchmaking skills, but you can't form a modern technological gadget like a lawn mower. The exclusion of most technological items paradoxically increases the range of possibilities within the game, directing players' attention towards the fascinating world of natural elements and mythology. This unique combination of ancient and magic, bounded by a logical structure, creates a distinctive and rich world for players to explore.

In summary, match 3 games unravel a captivating journey of discovery by combining a variety of components. They utilize elements both metaphorically and literally, infuse magic and history while limiting the use of technological items, thus offering an intriguing gaming experience based on logic, strategy, and creativity. These games are more than just a simple pastime; they provide players with a unique and engaging platform of fun, discovery, and learning.


To check whether the 2 elements react, drag (mouse or finger) one on the other and release. In case of difficulties, you can always use the hint for advertising. You can also pull out any open item from the inventory by simply clicking on the desired item. All open recipes (including bonus ones) are displayed in the recipe book.

What are Browser Games

A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer.

Some browser games are also available as mobile apps, PC games, or on consoles. For users, the advantage of the browser version is not having to install the game; the browser automatically downloads the necessary content from the game's website. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps.

The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL enables more sophisticated graphics. On the back end, numerous server technologies can be used.

In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to Adobe Flash being shut down on December 31, 2020. Thousands of these games have been preserved by the Flashpoint project.

When the Internet first became widely available and initial web browsers with basic HTML support were released, the earliest browser games were similar to text-based Multi-User Dungeons (MUDs), minimizing interactions to what implemented through simple browser controls but supporting online interactions with other players through a basic client–server model.[6] One of the first known examples of a browser game was Earth 2025, first released in 1995. It featured only text but allowed players to interact and form alliances with other players of the game.